Calculator

See what Spectr gives your team back

Set your team shape and see the impact - hours back every week, what that is worth every month, and the plan that actually fits. Change anything; it all updates as you type.

Your team

Change anything. Every figure updates as you type.

10x

Productivity on this work

~114 hrs of it a week, done in ~12

~7 hrs

Back per person, every week

~18% of a 40-hour week

~103 hrs

Back across the team, every week

Of ~114 hrs spent - ~90% of it

~$26,700

A month of that time

At $60/hr blended, ~445 hrs

Where your week goes

What one person in each role spends on running the work - and the share Spectr gives back.

  • Product manager

    × 3

    ~14 hrs spent → 12.6 hrs back

    Meetings · 6 hrs
    2 client calls, sprint planning, a grooming session and the daily stand-ups
    Work between them · 8 hrs
    writing stories and reworking them when scope moves · keeping the requirement document current · tracking out-of-scope items and recording a decision on each · checking budget against delivery · reading product health before deciding what is next · comparing what was agreed against what is now proposed · planning, and allocating who takes what

    90% back. Most of that list is work Spectr produces rather than assists with - the spec, the stories, the requirement revision, the scope log - so grooming starts from a drafted backlog and status is already on a page.

  • Other team member

    × 12

    ~6 hrs spent → 5.4 hrs back

    Meetings · 4 hrs
    a client call, sprint planning, a grooming session and the daily stand-ups
    Work between them · 2 hrs
    reading requirements to work out what is actually being asked for · checking acceptance criteria against what was agreed · working out whether a request is in scope · tracking a story across Spectr and the tracker it published to · reviewing product health for the area they own · confirming who owns what

    90% back. Stories arrive written from your Notion docs, Figma files and repos, and the roster already says who owns what - so grooming and stand-ups stop being where the project gets explained.

The plan that fits

Pro

$149/mo

15 seats needs Pro; 26 meetings a month sits inside its 100 spec sheets, so there is no overage.

Against ~$26,700 of time a month, that is ~1% of what it gives back.

These figures are an estimate, not a measurement. We do not yet have enough customer data to publish averages, so this is a model you can argue with: it assumes the hours above are what your team spends on this work today, and that Spectr removes or shortens the share shown against each role.

About these numbers

Anything else? Email hello@crowdlinker.com and a person will answer.

Where do these numbers come from?

From the teams already using Spectr and the feedback they have given us. This is a working estimate rather than a measured average - and we would love more feedback from new customers to sharpen it. Every input here is yours to change, so you can build the picture that matches your team.

Where does 10x productivity come from?

Spectr writes the work this time goes on - the spec, the stories, the requirement revision, the scope log - and what is left is a person reading and approving it. We model 90% of the time coming back for every role, so the same hours cover 10x the work. A product manager gets more hours back than everyone else only because they spend more of their week on it in the first place.

Why does it not always recommend the most expensive plan?

Seats are hard-capped, so a plan with fewer seats than your team is unusable rather than cheap - that sets the floor. Spec sheets are different: overage is $1 each, so a team a little over Starter's 25 a month pays $49 plus a few dollars instead of $149 for Pro. The calculator prices the overage and picks whichever total is lower.

Does the meeting time actually go away?

Some of it stops and the rest gets shorter. Grooming does not start from a blank backlog because the stories are already drafted, stand-ups get shorter because status is on a page rather than reconstructed round the room, and the conversation about who picks something up stops happening because the roster assigns it.

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